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Nvidia Omniverse: Could you make today’s video conferencing applications obsolete?

Nvidia Omniverse: Could you make today's video conferencing applications obsolete?

This week, Nvidia CEO Jensen Huang met with a group of analysts to discuss his Computex announcements, which were not as remarkable as something he said at the end of his presentation. Jensen positioned Omniverse in the same way he introduced self-government 20 years ago as a game changer around the world. Jensen was right about autonomous technology, which redefines almost all forms of transport. And I think he’s probably right again now.

I think it’s important because I doubt any video conferencing providers have this on their radar, but it could make most, if not all, of their platforms obsolete. So let’s take a look at Omniverse and why it could make all the video conferencing products on the market obsolete.

Video conferencing features we still lack

We have been covering video conferencing since the 1980s and two requirements have been constantly overlooked: interoperability and parallel commitments. Interoperability is what bothers me the most; It was a clear requirement for phones from the beginning and moved to smartphones (except video calls). Even Microsoft, which has become a king of interoperability everywhere, has not stepped up to address interoperability, probably because a vendor cannot.

No competitor will adopt a competing product, but a third party, such as Nvidia, could create a standard that others could adopt.

The other problem, much more difficult to solve, is lateral commitment. When you attend a physical meeting, you can have conversations with other people in the room, walk and talk, or have a meal with someone at the event. These secondary discussions are often valuable because they reveal critical things that you may not have known otherwise. Develop relationships that will help you in your current job and long-term career.

Omniverses and «digital twins»

Omniverse was created as a simulation and collaboration platform. It is a virtual photorealistic representation of the natural world designed to promote interaction. If you want to meet someone on Omniverse, you need something that will allow you to enter this virtual world. Ideally, with a virtual reality (VR) viewer, you can navigate to a Digital Twin in an office building, find a digital twin in a conference room, and then sit at a virtual table with the other participants.

You would see their digital twins and they would see yours. Your twin’s mouth moves with your words and the twin dressed appropriately for the event, even if you just got out of the shower. No one would see your current home (although you may have a digital twin from your home to visit).

If you could imagine the perfect book to describe IT organizations right now, it could be titled A Tale of Two Clouds.

If you want to have a conversation with another participant, the conference application will allow you to select that participant in the room (no matter where you are practically), make the conversation private and provide a secure communication channel without reduces noise. the speaker. or other assistants. This approach would probably be better than being there in person, where you will be seen and heard.

Speech-text functions could capture what is being said. A conversational AI can generate a summary of the meeting, highlighting the things that matter most to you and creating a timeline and reminders for the tasks you have agreed to perform.

For each topic of discussion that revolves around a thing or a place, the corresponding Twin Digital could be brought or the group could travel practically to where they are in the Omnivers, with a mouse click. And no matter where you are physically, you could always be on time, you could take uninterrupted breaks (conversational AI would take notes for you, and you could still listen), and your avatar would always look your best. good.


What Huan said in his closing remarks is that Omniverse has a higher revenue potential for designers than the real world, because Omniverse has no physical limitations. It could eventually lead to many parallel virtual worlds, creating an almost infinite opportunity for creation, not limited by the size of a city, town, nation or planet.

It’s the reimagined Star Trek Holodeck (in this case it’s the Nvidia version), though not hundreds of years into the future; We could have most of this in five years if the right people support it. And if that happens, those not on board will be very similar to the companies that made smartphones when the iPhone was launched – quite outdated.

Imagine making a slide-free presentation in which AI creates real-time photorealistic 3D animations of the subject. Omniverse anticipates this world in a way that existing platforms do not. This unique offer could greatly change the way we interact and collaborate and we can make virtual meetings, once and for all, much more productive than real ones.